According to Pliny, after an oracle predicted Aeschylus would die from being hit by a falling house, the poet began “trusting himself only under the canopy of the heavens.” His precaution was futile; he was killed that day when hit by a tortoise dropped from the sky by a hungry eagle eager to crack open its shell.
Miscellany
“The die,” wrote geographer Pausanias circa 150, “is the plaything of youths and maidens, who have nothing of the ugliness of old age.”
The Cincinnati Commercial complained in 1871 about the game of fly loo, a “detestable canker that destroys men’s souls.” Players selected sugar lumps and bet on which would attract a fly first. “Every afternoon from twenty to thirty of the very flower of our mercantile population retire to a private room and under locks and bolts give themselves up to this satanic game,” the article noted, “while the deserted ladies are languishing for a little male conversation below.”
In July 2003 details leaked of a new venture from the Defense Advanced Research Projects Agency: an online market for financial speculation on possible terrorist attacks, assassinations, and coups. “Futures markets have proven themselves to be good at predicting such things as elections results,” the Defense Department argued. “They are often better than expert opinions.” DARPA—already under fire for its proposed Total Information Awareness program—was forced to abandon the idea.
“Among the greatest pieces of luck for high achievement is ordeal,” poet John Berryman told an interviewer in 1970, two years before his death. “Certain great artists can make out without it, Titian and others, but mostly you need ordeal. My idea is this: the artist is extremely lucky who is presented with the worst possible ordeal which will not actually kill him. At that point, he’s in business.”
When Apple released its Shuffle feature for iPods, users were deceived by the true randomness of its playback; songs from the same album or artist were often grouped by chance. Complaints led Steve Jobs to alter the device’s programming and begin offering Smart Shuffle, which allowed users to adjust the likelihood of hearing similar songs in a row. “We’re making it less random,” he said, “to make it feel more random.”