Thomas Jefferson never wrote or said, “I’m a great believer in luck. The harder I work the more I seem to have.” The quip was crafted by San Francisco humorist Coleman Cox for a 1922 collection titled Listen to This.
Miscellany
Suetonius reported that Caligula often cheated when playing dice. The emperor once interrupted a game to go into the courtyard, where he spotted a group of rich knights passing. He had them arrested, stole their goods, then “resumed the game in high spirits, boasting that his luck had never been better.”
Archaeologists found in a Utah cave as many as seventeen thousand carved sticks, canes, and bone pieces—gambling items used in the thirteenth century by ancestors of the Apache and Navajo. “Seventy to eighty percent of dice games were for women only,” one researcher said about the find, which may have been America’s first casino. “So what do we have here? Women who knew the games of other women.”
“The worst punishment God can devise for this sinner,” wrote Harper Lee—who loved casino gambling—in a 1990 letter, “is to make her spirit reside eternally at the Trump Taj Mahal in Atlantic City.”
“The die,” wrote geographer Pausanias circa 150, “is the plaything of youths and maidens, who have nothing of the ugliness of old age.”
When Apple released its Shuffle feature for iPods, users were deceived by the true randomness of its playback; songs from the same album or artist were often grouped by chance. Complaints led Steve Jobs to alter the device’s programming and begin offering Smart Shuffle, which allowed users to adjust the likelihood of hearing similar songs in a row. “We’re making it less random,” he said, “to make it feel more random.”